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2019 IEEE International Conference on Information Technologies

Capture, Representation, and Rendering of 3D Audio for Virtual and Augmented Reality

Prof. Ivan Tashev, Ph.D.
Microsoft Research Labs
Redmond, WA, USA
Abstract:

Devices for augmented and virtual reality (AR/VR) find applications in gaming, entertainment, education, design and science. An AR/VR headset consists of a head-mounted display, headphones or loudspeakers, and a computing platform. The spatial audio system plays integral party of achieving the realism. In this article we present an overview of our work on technologies for the 3D audio targeting AR/VR scenarios.

Key words:
spatial audio
augmented reality
virtual reality